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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

Prototyping


Prototyping is an experimental design process where teams iterate and explore preliminary ideas for games before finalizing and working on them as features. The two common prototyping techniques when it comes to Roblox development are paper and studio prototyping. The primary benefits of prototyping are:

Paper prototyping


Paper prototyping is the act of designing a game using physical objects to simulate gameplay and player interaction. Examples include:

Examples of paper prototyping tools.

The benefits of paper prototyping are:

Using paper prototyping to explore UI/UX design.

Despite its benefits, prototyping on paper has drawbacks due to the difference in medium. The detriments of paper prototyping are:

Studio prototyping


Studio prototyping is the act of using Roblox Studio to design and iterate the early stages of a game. The benefits of starting directly in Studio for prototyping includes:

An early obby prototype made in Roblox Studio.

Despite its benefits, the limitations of Studio prototyping include:

A more complex prototype made in Roblox Studio.

Best practices

The difference between working on a feature and prototyping is scope. Prototyping should be fast and quick, hitting certain aspects of the feature being tested but not the entire feature itself.

When prototyping, have several playtest sessions with your team to confirm your findings. Share your prototype with friends, family, and social media to garner feedback and fresh perspectives. Iterate on your game until you're happy with it.

When prototyping, take extra care to explore the following parts of your game: