Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.
Rate limits and throttling
Note
The below limits apply only to Open Cloud v1 endpoints. For Open Cloud v2 rate limits, see Data store error codes and limits.
The Data Stores API enforces two types of throttling: requests per minute and throughput. Each game allows a certain number of requests per minute and a certain amount of data per minute. These limits are enforced for the universe (experience / game) regardless of the number of API keys used.
Unlike the Engine API, these limits do not scale based on user count. Exceeding either one causes the endpoint to return 429 Too Many Requests.
Legacy standard data stores throttling limits
These limits apply to the legacy /datastores/v1/ endpoints.
| Request type | Method | Throttle limits |
|---|---|---|
| Write |
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| Read |
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| Delete |
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Legacy ordered data stores throttling limits
These limits apply to the legacy /ordered-data-stores/v1/ endpoints.
| Request type | Method | Throttle limits |
|---|---|---|
| Write |
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| Read |
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