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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

Export

It's important to follow the Blender export settings to ensure a Studio-compatible .fbx file. Before exporting your file, ensure that you've removed extra objects, such as lights, cameras, or mannequins, and applied or removed any active modifiers.

To export your file from Blender:

  1. In the Outliner, unhide all objects, make them selectable, then select everything in your project.

  2. In the topbar, click File > Export > FBX (.fbx). The Blender File View window displays.

  3. On the right-hand side, set Path Mode to Copy, then toggle the Embed Textures button.

  4. In the Include section, enable Selected Objects.

  5. In the Transform section, set Apply Scalings to FBX Unit Scale. If you run into scaling issues on import, see Blender FBX scaling for alternative approaches.

  6. In the Armature section, disable Add Leaf Bones.

  7. Disable Bake Animation.

  8. Click the Export FBX button.

Note

You've completed the exporting section of this tutorial. If desired, download a reference sample of this exported file for comparison. You can use this reference in the next importing step.