4 min read

Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

Create and Destroy

Lesson Description: Learn design thinking and world building by creating a multiplayer map where players stomp cities for points.

ISTE Standards: Innovative Designer 4a, 4c, 4d, Creative Communicator 6b, 6d

Lesson objectives
  • Design a city using a combination of buildings, props, and terrain.
  • Practice coding by changing game variables in a script.
  • Test, evaluate, and redesign to create a bug-free and visually appealing game.
Skills and concepts
  • Level Designer - Role in game production; designs the environment.
  • Script - An object that holds code.
Prep
  • Make sure each student has a Roblox account and knows their login information.
  • Print out handouts and prep presentation.
Materials

Lesson plan

Overview

Duration Activity Description
5 min Introduction Introduce the project and lesson structure.
5 min Guided Tutorial: Designing a Balanced Map Introduce level design and setup a new project.
30 min Guided Tutorial: Building the City Build one half of the city and then duplicate to create a symmetrical design.
15 min Guided Tutorial: Terrain Tools Use terrain tools to sculpt an environment.
15 min Independent Work: Polishing and Publishing Add final touches, modify a script to change score, and publish the game online.
5 min Wrap-up Reflect on project and recap concepts learned.

Introduction

  1. Grab attention by showing the video in Presentation: Create and Destroy - Slide 2.
  2. Explain students will use Roblox Studio to design the look of their own city using premade buildings and props. That city will be used in a game where players destroy buildings for the most points.

Guided tutorial - Design a balanced map

  1. Lead students through Designing a Map.

    • When publishing the game, save time by having students use placeholder titles and descriptions (My game, my description). Can always change later when finished.

Guided tutorial - Build the city

  1. To minimize troubleshooting, have students check the following before building:

    • Collisions are off.
    • Snap to Grid is on and set to 4 studs.
    • Using the View Selector, camera is set to the Top View.
  2. Lead students through Build One Half. Stop at Complete the City.

    • To ensure students finish, set strict limits on how many objects to place per section. For example: 3-5 large buildings, 8 medium buildings, 4 props.
    • Remind students to build on half of the map; will duplicate later to create a full map.

Guided tutorial - Terrain tools

  1. Lead students through Terrain Tools.

Independent work - Polish and publish

  1. Lead students through Changing the Script.
  2. Have students catch up on their projects. If finished, can always add more buildings, roads, and props to their city.

Wrap up

Appendix

Troubleshooting tips

Facilitation tips

Timing notes

Customize the lesson

Simplify the lesson

Expand the lesson

Theme the lesson

Miscellaneous resources

Course description: Discover how to build the ultimate competitive multiplayer game using Roblox's free coding and design tools. In this unique course, students will be able to explore the basics of game design and 3D modeling, then share their completed game to play with friends online!

Created specifically for students new to game design, this curriculum is a great way for students to get started creating before moving onto more advanced projects and programming.

In this course, your student will: